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Exploration in Tower Defense AI

Project type

Game

Date

February-March 2024

Role

Programmer

Repository

Focus Areas

NPC AI and Object Placement

Program Used

Unreal Engine

Enemy Model and Animation

Tower Model

A foray into using Unreal Engine where I focused on implementing core components of a Tower Defense style game: Tower Behavior, Enemy Behavior, Tower Placement, and Spawning. This project also served as an exploration in Unreal's visual scripting blueprints system.

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