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Exploration in Tower Defense AI
Project type
Game
Date
February-March 2024
Role
Programmer
Repository
Focus Areas
NPC AI and Object Placement
Program Used
Unreal Engine
Enemy Model and Animation
Tower Model
A foray into using Unreal Engine where I focused on implementing core components of a Tower Defense style game: Tower Behavior, Enemy Behavior, Tower Placement, and Spawning. This project also served as an exploration in Unreal's visual scripting blueprints system.
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