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Overgrown
Project type
Video Game
Date
August 2021-December 2021
Role
Sole Developer
Game Engine
Unity
In a deep forest, you must fight your way to the heart, acquiring new cards to refine your deck, and destroy the corrupted plants that would get in your way.
Overgrown is a 2D, deck-builder, roguelike where you play as a "thermomancer", a woman who uses the powers of fire and ice. The game uses procedural generation to build the map through which you navigate, and pulls from an array of encounters for you to fight. All art assets were designed and illustrated by me, and I was the sole programmer on the project.
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